
When the user selects a sound card for music playback in INSTALL.EXE, the program makes several edits to SC2000.CFG. There are 19 tracks per set numbered 0-18 (the Roland output is missing track 17 which appears to be used for sound effects). There are four soundtracks with the same music for four different sound cards, each has a numeric prefix 1, 2, 3, and 5 (4 doesn't exist, possibly indicating a sound card that was scrapped during development). The XMI music files were ripped from the SC2000.DAT file, which contains the majority of the game's data. The view has also switched to an isometric display which gives you a better look at your city and allows you to rotate the view. You can start a city all the way back in 1900 with only a few technologies available, and then, as time progresses, new technologies are invented until you reach the future where futuristic technologies like fusion power plants become available. In addition to all the features of the first game, SimCity 2000 introduces an entire water system, mountains, and the progression of technologies. The game also acts as a fun toy where you can cause disasters to see how your city reacts to fires, hurricanes, riots, plane crashes, even alien attacks! You also have to worry about the city's budget and not build so fast or so reckless that you end up going bankrupt.

As your city grows, you will have various problems to deal with including traffic, crime, pollution, and civil unrest. You control the primary aspects of planning out the city including where residential, commercial, and industrial zones will be, where the police and fire departments will be built, power plants, parks, roads, railways, airports, and more. SimCity 2000 is a strategy game based on urban planning and sequel to SimCity (DOS).
SIMCITY 2000 PLATFORMS SERIES
For other games in the series see SimCity.
